Yhetee Rimespeaker

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 21c0-619d-8753-7056
Hidden: false
Costs: 160 pts
Options (1)
Rules (8)
Model may only join Yhetees
A Yhetee Rimespeaker may only join units of Yhetees, and may never be the army's General.
Ice Breath
Rimespeakers have a S 3 Breath Weapon with Ice Attacks and Magical Attacks.
Rhimespeaker's Call
Rimespeakers can channel power and dispel dice in the same manner as Level 1 Wizards. In addition, Rimespeakers know the three spells.
Swiftstride
When charging, units entirely made of models with Swiftstride and M 7 or higher roll 3D6, discard the lowest result, and add the result to their M value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with Swiftstride and M 6 or lower roll 2D6, and add the result to their M value. Whenfleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a M value lower than 4.

Swiftstride M6 or lower
Charging: M + 2D6
Failed Charge: 2D6
Fleeing/Pursuing: 3D6 (discard the lowest)

Swiftstride M7 or more
Charging: M + 3D6 (discard the lowest)
Failed Charge: 3D6 (discard the lowest)
Fleeing/Pursuing: 3D6
Fear
A unit containing one or more Fear-causing model gains +1 to their Combat Resolution bonus. If the Unit Strength of all Fear-causing models is double or more, the Combat Resolution bonus is increased to +2. Note that the bonus from Fear is otherwise not cumulative for having multiple units with the Fear special rule involved in the same combat.

If the majority of the models in a unit cause Fear, they also gain Immunity (Fear), and thus the Combat Resolution bonus is ignored for that unit.
Flammable
If a Flammable model is attacked with a Flaming Attack, all failed To Wound rolls made by the attackers may be re-rolled.
Aura of Frost
Yhetees have Ice Attacks and Magical Attacks.
Scale Terrain
Yhetees treat all undefended obstacles, cliffs, rocks, boulders, scree and woods as clear ground. Note that they may still not end their Movement over Impassable Terrain.

Profiles:

Model MWSBSSTWIALDType
Yhetee Rimespeaker

7

3

5

4

4

4

4

7

Monstrous Infantry (Character)

Spell Spell LevelTypeCasting ValueRange
Ice Spear

Innate Bound Spell

Magic Missile

5

12"

Causes a single S 5 hit with Ice Attacks and Multiple Wound (D3). No Regeneration saves are allowed against any wounds suffered from the Ice Spear.

Ice Spikes

Innate Bound Spell

Hex

5

12"

Place the small round template anywhere within range of the caster. The area covered by the small template becomes dangerous terrain until the start of the caster’s next magic phase. This does not affect Yhetees and Thundertusks.

Snowstorm

Innate Bound Spell

Augment

5

Is cast upon the caster himself and affects all units within 6". Any shooting targeted at units within the Snowstorm suffer -1 To Hit to their shooting attacks.