Ironblaster

(Unit)
Type: model
Category: Rare
Categories: Rare
EntryId: 0aed-75d5-16ca-5de8
Hidden: false
Costs: 180 pts
Options (3)
Rules (5)
Volley of Cannonballs
When rolling to determine the bounce distance for a cannon of the Sky-titans, roll the artillery dice twice and use the highest roll. The cannonballs will fail to bounce only if both dice roll a misfire result. 

If a misfire is rolled on the first artillery dice, roll a D6 and consult the Ironblaster Misfire Table.
Ironblaster
An Ironblaster has a Unit Strength of 8.
Impact Hits (D6+1)
The number of Impact Hits is shown in brackets after the rule. If a creature is granted two sets of Impact Hits, use the highest set, rather than a total, before rolling. If a unit contains more than one model that inflicts a random amount of Impact Hits, always roll separately for each model.

Impact Hits are only made on the turn the model makes a successful charge into close combat, and only against the unit the model has charged. Impact Hits are resolved at the very beginning of the close combat, before challenges are issued and attacks of any other kind are made. They hit a unit in base contact and are randomised as Automatic Hits. If the model is in base contact with more than one unit, randomise the Impact Hits between them as evenly as possible. If the model with Impact Hits is not in base contact with the enemy, no Impact Hits are inflicted.

Impact Hits roll to wound using the S of the model making the Impact Hits. Any armour saves taken are done using the close combat value of the armour, and Parry saves may not be taken. Any Wounds caused by Impact Hits are counted towards combat resolution. 

Unless specified, any rules that apply to the model’s normal attacks do not apply to its Impact Hits.
Swiftstride
When charging, units entirely made of models with Swiftstride and M 7 or higher roll 3D6, discard the lowest result, and add the result to their M value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with Swiftstride and M 6 or lower roll 2D6, and add the result to their M value. Whenfleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a M value lower than 4.

Swiftstride M6 or lower
Charging: M + 2D6
Failed Charge: 2D6
Fleeing/Pursuing: 3D6 (discard the lowest)

Swiftstride M7 or more
Charging: M + 3D6 (discard the lowest)
Failed Charge: 3D6 (discard the lowest)
Fleeing/Pursuing: 3D6
Fear
A unit containing one or more Fear-causing model gains +1 to their Combat Resolution bonus. If the Unit Strength of all Fear-causing models is double or more, the Combat Resolution bonus is increased to +2. Note that the bonus from Fear is otherwise not cumulative for having multiple units with the Fear special rule involved in the same combat.

If the majority of the models in a unit cause Fear, they also gain Immunity (Fear), and thus the Combat Resolution bonus is ignored for that unit.

Profiles:

Model MWSBSSTWIALDType
Ironblaster

5

5

5

5

Chariot Armour save (6+)

War Machine TypeRangeStrengthSpecial Rules
Cannon of the Sky-titans

Cannon

36"

10

Multiple Wounds (D6). Slow to Fire.

Massive Grapeshot

Grapeshot

12"

10

Armour Piercing (1).

Ironblaster Misfire Table
1

Krakabooom!: The Ironblaster is destroyed and all units within D6" take 2D6 S 5 hits.

2

Krrack!: The cannon may not be fired for the rest of the battle.

03-04

Squelch!: The cannon may not fire this turn or next turn.

05-06

Lurch!: Roll a scatter dice and turn the Ironblaster to face the direction rolled. The cannon may not shoot this turn.