Kensai

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 4759-dbfb-f12c-f4b3
Hidden: false
Costs: 120 pts
Options (4)
Rules (6)
Way of the Warrior
Models with this rule must always accept challenges and re-roll all failed Psychology tests. In addition, they treat friendly units without this rule as Expendable.
Iaijutsu
A Kensai must always issue and accept challenges if possible. At the start of each round of close combat, he may choose to utilize one duelling technique. He may not use the same technique two rounds in a row.
Killing Blow
If a model with Killing Blow rolls a 6 to wound in close combat, they automatically slay their opponent – regardless of the number of wounds on the victim's profile. Armour saves and regeneration saves cannot be taken against a Killing Blow. Ward saves may be taken as normal.

Killing Blow is only effective against Infantry, Cavalry and War beasts. Against Monstrous Infantry, Monstrous Cavalry and Monsters, a successful Killing Blow only inflicts one Wound which Ignores Armour saves. Against other troop types, it has no effect.

Note that if a Killing Blow attack wounds automatically, then Killing Blow does not come into play. Unless otherwise specified, Killing Blow applies only to close combat attacks.

For the purposes of combat resolution, successful Killing Blows score the same amount of Wounds as the slain model had remaining until the point of the Killing Blow was inflicted.

Unless specified, Killing Blow only applies to the model's normal Close Combat attacks.
Parry (5+)
Models with this rule gain a Ward save in close combat as indicated in the brackets. This is cumulative with other sources of Parry. It cannot be used against attacks made against the model's flank or rear, nor can it be used against attacks that Hit automatically, attacks that are made at +3 S over the model's own S value, nor can it be used by mounted models, unless specified.
Death Before Dishonour
Whenever a unit comprised wholly of models with this rule is required to take a Break Test, they may choose to do so using 3D6, discarding the highest dice. However, if this test is failed, you must remove the entire unit as a casualty. The enemy then cannot pursue or overrun, but may reform as normal.
Wanderer
A Kensai may never be the army's General.

Profiles:

Model MWSBSSTWIALDType
Kensai

4

7

5

4

4

2

7

3

8

Infantry (Character)

Duelling Techniques Effect
A Single Moment

The Kensai gains Always Strikes First.

Drawing of the Void

The Kensai gains +1 To Hit and To Wound.

Ritual of Steel

The Kensai gains +D3 Attacks.