Temple Guard

(Entry)
Type: model
EntryId: 18f0-c03b-3ee7-6ded
Hidden: false
Costs: 17 pts

Constraints:

min: 10
Options (4)
Rules (5)
Predatory Fighter
Whenever the model rolls a 6 To Hit in close combat, it immediately makes another Attack; roll To Hit and To Wound as normal. Attacks generated by Predatory Fighter do not generate further Attacks. This applies to all fighting models in the unit, including models making supporting attacks. In addition, a unit that contains one or more Predatory Fighters can never test to restrain pursuit.
Sacred Duty
Whilst they are part of a combined unit that has been joined by a model on a Mage-Priest Palanquin, all Temple Guard models in the combined unit have Stubborn and Immunity (Psychology).
Natural Armour (5+)
The hide of some creatures forms a kind of natural armour that grants the model an armour save. The resulting armour save will be stated in brackets. Natural Armour can be combined with other armour as normal.
Guardians
When a model with Mage-Priest Palanquin joins a unit whose front rank contains five or more models with Guardians, it must be placed in the second rank, rather than the first. If the unit's front rank is ever reduced to four or fewer models with Guardians, the model with Mage-Priest Palanquin must immediately move to the front rank (displacing rank and file models if necessary).

A model with Mage-Priest Palanquin who is in base contact with a model with Guardians is considered to be the same Troop Type as them for the purpose of 'Look Out Sir!', and cannot be targeted separately from the rest of the unit. If this combined unit is hit by a bolt thrower, the shot always hits the model closest to the bolt thrower that has Guardians. If this hit results in a casualty, resolve a hit against the next model in the bolt's path each time a casualty is caused.
Cold-Blooded
Whenever the model takes a LD test, it rolls an additional dice and discards the highest result.

Profiles:

Model MWSBSSTWIALDType
Temple Guard

4

4

4

4

1

2

2

8

Infantry