Razordon

(Entry)
Type: model
EntryId: 0027-3168-19b3-f3d2
Hidden: false
Costs: 60 pts

Constraints:

max: 1
min: 1
Rules (3)
Instinctive Defence
If charged, a Razordon Hunting Pack must Stand and Shoot if it is able to do so. However, when calculating the number of shots fired, each Razordon can re-roll the artillery dice.
Natural Armour (5+)
The hide of some creatures forms a kind of natural armour that grants the model an armour save. The resulting armour save will be stated in brackets. Natural Armour can be combined with other armour as normal.
Fear
A unit containing one or more Fear-causing model gains +1 to their Combat Resolution bonus. If the Unit Strength of all Fear-causing models is double or more, the Combat Resolution bonus is increased to +2. Note that the bonus from Fear is otherwise not cumulative for having multiple units with the Fear special rule involved in the same combat.

If the majority of the models in a unit cause Fear, they also gain Immunity (Fear), and thus the Combat Resolution bonus is ignored for that unit.

Profiles:

Model MWSBSSTWIALDType
Razordon

6

3

3

5

4

3

4

2

4

Monstrous Beast

War Machine TypeRangeStrength
Shoot Barbs

Cannon (Grapeshot)

18"

4

Quick to Fire. Shoot Barbs is a shooting attack. Shoot Barbs is fired using the same rules as a cannon firing grapeshot, but with the profile and differences
given below:

If the artillery dice result is a misfire, no shots are fired and D3 Skink Handlers are removed.