Brahmir

(Unit)
Type: model
Category: Lords
Categories: Lords, Heroes
EntryId: c026-676b-fc24-36ec
Hidden: false
Costs: 390 pts
Options (3)
Rules (5)
Creator
Every friendly Infantry unit with a Caste within 12" of the Brahmir will regain D3 Wounds worth of models at the start of each Indan turn. Other troop types and single characters will only regain 1 Wound each turn.
Stomp
The model can make a Stomp in addition to its other close combat attacks. A Stomp has Always Strikes Last, and inflicts D6 (or D3 against lone Infantry models and skirmishers) automatic hits, at the model's S, on one enemy Infantry, War Beasts or Swarm unit in base contact with the model.
Terror
Models that cause Terror also cause Fear. In addition,
the following rules apply. Fear-causing models or
models with Immunity (Fear) treat Terror-causing
monsters as causing Fear, rather than Terror – this is an
exception to the rule that makes Fear-causing creatures
immune to Fear. Terror-causing models have the
Immunity (Fear/Terror) special rule.

Run for Your Lives!
If a Terror-causing creature declares a charge, the target unit must immediately take a Panic test. If the test is passed, all is well and the unit can declare charge reactions normally. If the test is failed, the unit must make a Flee! charge reaction. Note that, if the target unit is not allowed to take any charge reaction (if, for example, the Terror-causing unit charged as a result of a pursuit or a random move), then the target does not take this test.

If a unit wishes to declare a charge against an enemy that causes Terror, it must take a Psychology test to overcome its terror first. If the test is failed, it may not declare the charge against the Terror-causing unit, but may choose to declare a charge against another unit following the rules for Redirecting a Charge. If the Psychology test is passed, the unit may declare the charge as normal.
Deva
All units with Deva are subject to the following: Immunity (Psychology), Fear, Magical Attacks, Ward save (5+), Hatred (Daemons of Chaos).

When Devas lose a combat they must take a special kind of Break test called a Divine Corporeality test. In multiple combats, each Deva unit must test separately. Use the following procedure to take a Divine Corporeality test:

Calculate combat resolution as normal and roll 2D6. Compare the dice roll to the Devas' LD value, taking into account any modifiers for combat resolution. For each point the unit fails its Corporeality test by, the unit suffers one additional wound. No saves of any kind are allowed against these wounds, including Ward saves, regeneration, etc. If characters are present in the unit, the controlling player first allocates wounds to the unit (up to their current Wounds), then divides the remaining wounds as equally as possible amongst any characters.

Devas cannot use the General’s Inspiring Presence or the Battle Standard’s Hold Your Ground, but may use the LD of any Character with Deva within 12". Deva characters may not be Generals. In addition, units of Devas may never be joined by any characters without Deva.
Swiftstride
When charging, units entirely made of models with Swiftstride and M 7 or higher roll 3D6, discard the lowest result, and add the result to their M value. When fleeing or pursuing, they roll 3D6, rather than 2D6.

When charging, units entirely made of models with Swiftstride and M 6 or lower roll 2D6, and add the result to their M value. Whenfleeing or pursuing, they roll 3D6, and discard the lowest result.

Swiftstride has no effect on models using a M value lower than 4.

Swiftstride M6 or lower
Charging: M + 2D6
Failed Charge: 2D6
Fleeing/Pursuing: 3D6 (discard the lowest)

Swiftstride M7 or more
Charging: M + 3D6 (discard the lowest)
Failed Charge: 3D6 (discard the lowest)
Fleeing/Pursuing: 3D6

Profiles:

Model MWSBSSTWIALDType
Brahmir

6

5

5

6

6

5

6

4

9

Monster (Character)