Garuda

(Entry)
Type: model
EntryId: 796a-80c5-f659-b1c7
Hidden: false
Costs: 16 pts

Constraints:

min: 5
Rules (2)
Deva
All units with Deva are subject to the following: Immunity (Psychology), Fear, Magical Attacks, Ward save (5+), Hatred (Daemons of Chaos).

When Devas lose a combat they must take a special kind of Break test called a Divine Corporeality test. In multiple combats, each Deva unit must test separately. Use the following procedure to take a Divine Corporeality test:

Calculate combat resolution as normal and roll 2D6. Compare the dice roll to the Devas' LD value, taking into account any modifiers for combat resolution. For each point the unit fails its Corporeality test by, the unit suffers one additional wound. No saves of any kind are allowed against these wounds, including Ward saves, regeneration, etc. If characters are present in the unit, the controlling player first allocates wounds to the unit (up to their current Wounds), then divides the remaining wounds as equally as possible amongst any characters.

Devas cannot use the General’s Inspiring Presence or the Battle Standard’s Hold Your Ground, but may use the LD of any Character with Deva within 12". Deva characters may not be Generals. In addition, units of Devas may never be joined by any characters without Deva.
Fly (10)
Flying units consisting of more than one model have Skirmishers.

Moving Flyers
Flight is represented by a swoop equal to the number in the brackets instead of using the model's normal M value. Note that any equipment or rules that affect the model's regular M will also affect its Fly move, unless specified. The flyer starts off on the ground, takes off, flies to where it wishes to go, and then lands. Flyers, therefore, begin and end their movement on the ground.

Units made up entirely of models that can fly can move or charge normally on the ground, using their M value, or instead choose to fly. A unit that flies can move over other units and terrain as it does so, treating the entire move as taking place over open ground. It may not finish the move on top of another unit or in impassable terrain. Models that Fly can make a flying charge over intervening units and terrain as long as they can draw Line of Sight to their target as normal. A unit that makes a flying charge does so using its Fly move as its M characteristic, using Swiftstride.

Flying March
A unit that is flying can march as normal, doubling its
flying move.

Flee and Pursue
Flyers always move on the ground when attempting to
flee or pursue.

Profiles:

Model MWSBSSTWIALDType
Garuda

4

4

4

3

1

5

2

7

Infantry