Scorpion Rider

(Entry)
Type: model
EntryId: eb6d-750e-7039-dc4e
Hidden: false
Costs: 55 pts

Constraints:

min: 3
Options (4)
Rules (2)
Cowardly Despoilers
Units with this rule gain +1 To Hit in the first round of combat if they successfully charge an enemy in the rear or flank. However, if they are themselves charged at all, they suffer a -1 to their Combat Resolution bonus in the first round of combat instead. This rule applies to the Hobgoblins themselves, including any Hobgoblin character in the unit, but not to their wolves.
Treacherous Gits
Models with this rule must test for Treachery at the beginning of each of your turns. Roll a D6. If you roll 2 or more, the unit has passed the test and may fight normally. If the dice roll is 1 then the unit has been affected by Treachery.

To determine what the unit does roll a D6 and consult the Treacherous Gits Table. Note that you do not need to test if the Hobgoblins are already engaged in close combat, fleeing, have pursued a unit of the table or are waiting in Ambush.

Profiles:

Model MWSBSSTWIALDType
Scorpion Rider

4

4

3

3

3

1

3

1

7

Monstrous Cavalry