Keshig

(Entry)
Type: model
EntryId: c2dd-2c41-0a03-4d5a
Hidden: false
Costs: 16 pts

Constraints:

min: 5
Options (6)
Rules (3)
Cowardly Despoilers
Units with this rule gain +1 To Hit in the first round of combat if they successfully charge an enemy in the rear or flank. However, if they are themselves charged at all, they suffer a -1 to their Combat Resolution bonus in the first round of combat instead. This rule applies to the Hobgoblins themselves, including any Hobgoblin character in the unit, but not to their wolves.
Vanguard
After both sides have deployed all their other forces (including Scouts), but before the roll to see who gets the first turn is made, units with Vanguard can immediately make a move up to 6" (12" in the case of Cavalry) move regardless of their M value (they cannot march and are affected by terrain as normal). This cannot be used to move the Vanguard troops within 12" of the enemy. A Vanguard move does not count as moving for the purpose of shooting in the first turn.

If both players' armies contain Vanguard troops, players should roll off. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off.

Units that have made a Vanguard move cannot declare a charge in the first turn if their army goes first. This also includes charging in the Magic phase.

If a character is deployed as part of a unit with Vanguard, that unit can still make its Vanguard move if the character in question has Vanguard or is a model on foot. Otherwise the character’s presence prevents the unit from using Vanguard.
Ded Shooty
Models with this rule do not suffer penalties To Hit for Moving and Shooting. In addition, when using ‘flee’ as a charge reaction, Hobgoblins may Stand & Shoot before making their flee move.

Profiles:

Model MWSBSSTWIALDType
Keshig

4

4

3

3

3

1

3

1

7

Cavalry