Mangudai

(Entry)
Type: model
EntryId: 8808-3f24-9fb4-abc7
Hidden: false
Costs: 17 pts

Constraints:

min: 5
Options (5)
Rules (4)
Cowardly Despoilers
Units with this rule gain +1 To Hit in the first round of combat if they successfully charge an enemy in the rear or flank. However, if they are themselves charged at all, they suffer a -1 to their Combat Resolution bonus in the first round of combat instead. This rule applies to the Hobgoblins themselves, including any Hobgoblin character in the unit, but not to their wolves.
Treacherous Gits
Models with this rule must test for Treachery at the beginning of each of your turns. Roll a D6. If you roll 2 or more, the unit has passed the test and may fight normally. If the dice roll is 1 then the unit has been affected by Treachery.

To determine what the unit does roll a D6 and consult the Treacherous Gits Table. Note that you do not need to test if the Hobgoblins are already engaged in close combat, fleeing, have pursued a unit of the table or are waiting in Ambush.
Ded Shooty
Models with this rule do not suffer penalties To Hit for Moving and Shooting. In addition, when using ‘flee’ as a charge reaction, Hobgoblins may Stand & Shoot before making their flee move.
Multiple Shots (2)
The weapon enables its wielder to fire several shots at a time, rather than a single shot. The number of shots the weapon can fire is stated in brackets. Such weapons can either fire once without penalty, or as many times as indicated in the bracket with a -1 To Hit penalty (in addition to any other modifiers To Hit). War Machines with this rule do not suffer -1 To Hit for firing Multiple Shots.

All models in the unit (excluding characters) must fire either single or Multiple Shots.

Profiles:

Model MWSBSSTWIALDType
Mangudai

4

3

4

3

3

1

2

1

7

Cavalry