Master Thief

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 45a3-a986-0e74-bfc0
Hidden: false
Costs: 65 pts
Options (6)
Secondary Weapon:
Rules (6)
Short and Nimble
Enemies attacking models with this rule suffer -1 To Hit in close combat. This only applies to Infantry units.
Insatiable Appetite
At the start of the game, after all models in both armies have been deployed, the Halfling player must roll a D6 for each of his units and consult the Before Battle Meal table. The effects of the meal last for the duration of the game. Chariots, war machines and characters outside units never roll for Insatiable Appetite. Likewise, mounts are never affected either.
Oh, Shiny!
Whenever a Master Thief is in base contact with an enemy character who is not a Monster he may attempt to steal D3 Talismans, Arcane Items or Enchanted Items (excluding mounts) at the start of each Close Combat round. Roll a D6 for each item he wishes to steal and consult the Shiny Chart. Each stolen Magic Item is removed from play. Each stolen item is worth 25 Victory Points added to the Halflings' side at the end of the game.
Scouts
Before starting deployment, a unit with Scouts can choose to not deploy at the start of the battle. Scouts are set up after all other non-Scout units from both armies have been deployed, and do not count toward determining who finished deploying their army first. They can be set up either in their controlling player's deployment zone as normal, or anywhere on the battlefield more than 12" away from the enemy. If deployed in this second way, Scouts cannot declare a charge in the first turn if their side goes first.

Note that a character may only join a unit deploying with Scouts if they also have the same rule.

If both players' armies contain Scouts, players should roll off. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off.
Take it and Run!
Before Break Tests are taken, Thieves may choose to leave combat willingly. They will flee 2D6" away from the enemy as normal, but will rally automatically and may not be pursued. Thieves fleeing in this way does not cause Panic.
Hidden
Hidden models can choose to deploy "hidden" within another friendly ranked unit, either the unit it belongs to (determined in each army list) or in other separate units (the army book in question will state which units) – make a note of which unit is concealing the hidden model(s).

A hidden model is not placed on the table during deployment, but is revealed later during the game. If the concealing unit is wiped out or flees from the battlefield before the hidden model is revealed, the hidden model counts as a casualty. There is no other way a hidden model can be harmed before they are revealed.
Hidden models may be revealed at the beginning of any of your Movement phases, or at the start of any Close Combat phase. Declare that the unit contains a hidden model and place the model in the front rank of that unit, displacing models as you normally would if a character had joined the unit.
A model with this special rule cannot be your army General. Furthermore, other units can never use their Leadership value.

Profiles:

Model MWSBSSTWIALDType
Master Thief

5

4

6

3

3

2

8

3

9

Infantry (Character)

Shiny Chart (Master Thief)
1

The Thief takes a hit at the enemy's basic S value.

02-03

The Thief is not noticed but fails to steal anything.

04-06

The Thief succeeds in stealing the Magic Item.