Any unit with this rule may roll 3D6 when taking tests to Rally, March, Reform and Redirect Charges and discard the highest result.
At the start of each round of close combat, a Diestro may choose to utilize one Duelling Technique. He may not use the same technique two rounds in a row.
A Diestro must always issue and accept Challenges.
4
6
5
2
3
7
Infantry (Character)
The Diestro gains Parry (4+).
The Diestro gains Always Strikes First.
The Diestro gains Killing Blow.