Inquisitor

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 56bc-e037-c403-71d4
Hidden: false
Costs: 65 pts
Options (5)
Primary Weapon:
Rules (4)
Magic Resistance (2)
A model with Magic Resistance gains a bonus to dispel enemy spells directly targeting it (not including templates that are placed on top of it) as well as a Ward save against damage caused by spells. This bonus is based on the number shown in brackets after Magic Resistance.

If a character with Magic Resistance joins a unit, all models in the unit benefit from the Magic Resistance as long as they are part of the unit. If a model or unit has two sets of Magic Resistance, the two combine to a maximum of Magic Resistance (3), unless specified.
Tactical Supremacy
Any unit with this rule may roll 3D6 when taking tests to Rally, March, Reform and Redirect Charges and discard the highest result.
Burn the Heretic
The Inquisitor, and any unit joined by him, is subject to Hatred. In addition, when fighting Wizards, Undead, Chaos or Skaven, he may re-roll all failed rolls To Wound.
Magical Attacks
All attacks made by spells and magic items are considered to be magical attacks, as are all attacks that are specifically noted as being magical attacks. Shots fired from magical items are also considered to be magical attacks, unless their description specifically states otherwise. Hits inflicted by rolls on the Miscast table are treated as magical attacks.

Note that spells are not physical attacks unless clearly specified.

Profiles:

Model MWSBSSTWIALDType
Inquisitor

4

4

3

4

4

2

4

2

8

Infantry (Character)