Kurt Helborg

(Entry)
Type: model
EntryId: e537-0cb1-14a9-2687
Hidden: false
Costs: 310 pts

Constraints:

max(roster): 1
Options (6)
Rules (4)
The Emperor's Chosen
If Kurt Helborg joins a unit of Reiksguard Knights, his unit gains may re-roll failed Break tests for as long as he remains in the unit.
Master of Battle
If a Grand Master joins a unit of Knights or Demigryph Knights, the unit gains Immunity (Psychology). If the Grand Master leaves the unit or is slain, this special rule is immediately lost.
Immunity (Psychology)
Models with Immunity ignore the effects of the rule(s) in the brackets. Note that the model only ignores the effects of the rule itself unless the attack is also listed as being non-physical. The physical attack still causes damage as normal.

Immunity can also include Panic, Fear and Terror. If the majority of the models in a unit have the Immunity (Panic, Fear or Terror) rule, the unit ignores the effects of Panic, Fear or Terror and any such tests it would otherwise had to take.

Models that are Immune to all three above effects have Immunity (Psychology). This also includes automatically passing any Psychology tests they might need to take (such as many spell effects or special rules that would otherwise force a unit to take a Psychology test). However, they may never choose Flee! as a charge reaction (except when using Feigned Flight or Fire & Flee, unless they also have Frenzy).
Stubborn
If the majority of the models in a unit are Stubborn, the unit is always Steadfast, whether or not they have a higher Unit Strength than their enemy or are disrupted.

Profiles:

Model MWSBSSTWIALD
Kurt Helborg

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Cavalry (Special Character)