Witch Hunter

(Unit)
Type: mount
Category: Heroes
Categories: Heroes
EntryId: d662-4e5b-c4b7-8887
Hidden: false
Costs: 45 pts
Options (8)
Primary Weapon:
Secondary Weapon:
Rules (4)
Tools of Judgement
When attacking Wizards, or models with Daemonic, Undead or Vampiric in close combat, a Witch Hunter re-rolls failed rolls To Wound.
Grim Resolve
Witch Hunters, and any unit they are in, have Immunity (Fear).
Accusation
After deployment, but before the first turn begins, select a single model in your opponent's army to accuse of heresy. This is the Witch Hunter's primary quarry. The Witch Hunter's may re-roll all failed To Hit against his primary quarry. Every hit he inflicts on that models also has Killing Blow, even if they were from a shooting attack. Finally, a Witch Hunter may also choose to shoot at the primary quarry as if he had Sniper.
Magic Resistance (2)
A model with Magic Resistance gains a bonus to dispel enemy spells directly targeting it (not including templates that are placed on top of it) as well as a Ward save against damage caused by spells. This bonus is based on the number shown in brackets after Magic Resistance.

If a character with Magic Resistance joins a unit, all models in the unit benefit from the Magic Resistance as long as they are part of the unit. If a model or unit has two sets of Magic Resistance, the two combine to a maximum of Magic Resistance (3), unless specified.

Profiles:

Model MWSBSSTWIALDType
Witch Hunter

4

4

4

4

4

2

4

2

8

Infantry (Character)