Volkmar the Grim

(Entry)
Type: model
EntryId: 9d22-a8fc-1673-bc03
Hidden: false
Costs: 175 pts

Constraints:

max(roster): 1
Options (5)
Rules (4)
Grand Theogonist
Volkmar the Grim has a +1 bonus to any attempt to cast a Battle Prayer. In addition, if Volkmar is your army General, Flagellants count as Core Units rather than Special Units.
Righteous Fury
A Warrior Priest, and any unit he is currently in, has Hatred.
Divine Power
The model can channel power and dispel dice in the same manner as a Level 1 Wizard.
Battle Prayers
The model knows three Battle Prayers. Battle Prayers are innate bound spells (power level 3). Battle Prayers target the model and its unit.

Profiles:

Model MWSBSSTWIALD
Volkmar the Grim

4

5

5

4

4

3

4

2

9

Infantry (Special Character)

Spell Spell LevelTypeCasting ValueRange
Hammer of Sigmar

Innate Bound Spell

Augment

3+

The Warrior Priest and his unit reroll all failed To Wound rolls in close combat until the start of the next friendly Magic phase.

Shield of Faith

Innate Bound Spell

Augment

3+

The Warrior Priest and his unit gain a Ward save (5+) against all Wounds inflicted in close combat until the start of the next friendly Magic phase.

Soulfire

Innate Bound Spell

Augment

3+

The Warrior Priest and his unit gain Magical and Flaming Attacks until the start of the next friendly Magic phase. In addition, when cast, all enemy models in base contact with the Warrior Priest suffer a S 4 hit. Models with Daemonic, Undead or Vampiric in base contact suffer a S 5 hit instead, which Ignores Armour Saves.

Modifiers:

set min(force) 1
1+ Flagellants (Volkmar as General) in force (recursive)