Josef Bugman

(Entry)
Type: model
EntryId: cedd-1d60-cd3a-abec
Hidden: false
Costs: 185 pts

Constraints:

max(roster): 1
Options (4)
Rules (9)
Liquid Fortification
As long as Bugman is alive, roll a D6 at the start of each friendly turn and consult the Liquid Fortification chart to see what effects his draughts have upon himself and any unit he has currently joined.
Bugman's Rangers
Any army that includes Bugman can upgrade a single unit of Rangers to be Bugman's Rangers. If this is done, Bugman must join the unit and cannot leave it. Bugman’s Rangers have S 4 and cost an additional +2 points per model.
Stout Courage
Bugman and any unit he joins have Immunity (Fear/Terror) as long as he remains with the unit.
Relentless
Units entirely composed of models with this rule do not need to pass a LD test in order to march, regardless of the proximity of enemy units.
Resolute
When taking Break tests, models with this rule count as having lost the combat with 1 point fewer than they actually have.
Ancestral Grudge
Dwarfs always have Hatred (Orcs & Goblins, Skaven, Hobgoblins).
Scouts
Before starting deployment, a unit with Scouts can choose to not deploy at the start of the battle. Scouts are set up after all other non-Scout units from both armies have been deployed, and do not count toward determining who finished deploying their army first. They can be set up either in their controlling player's deployment zone as normal, or anywhere on the battlefield more than 12" away from the enemy. If deployed in this second way, Scouts cannot declare a charge in the first turn if their side goes first.

Note that a character may only join a unit deploying with Scouts if they also have the same rule.

If both players' armies contain Scouts, players should roll off. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off.
Gromril Armour
Models with this rule add +1 to their armour saves if they wear light, medium, heavy or full plate armour.
Beer Gut
Enemy attacks against the Brewmaster's front suffer -1 To Wound.

Profiles:

Model MWSBSSTWIALD
Josef Bugman

3

6

5

4

5

2

4

3

9

Infantry (Special Character)

Liquid Fortification
1:

Bad Brew: The unit gains Flammable until the start of the next friendly turn.

02-04:

Belligerent: The unit gains Stubborn until the start of the next friendly turn.

05-06:

Leathered: Each member of the unit gains +1 T until the start of the next friendly turn.