Grimm Burloksson

(Entry)
Type: model
EntryId: c48d-7ee8-fcab-5a28
Hidden: false
Costs: 95 pts

Constraints:

max(roster): 1
Options (5)
Rules (6)
Master of Accuracy
At the start of each friendly Shooting phase, Grimm can bestow one of the Master of Accuracy rules on a single friendly unit within 3" for the duration of that Shooting phase, though he does not gain any bonuses for it himself.
"Stand Back Sir!"
If the model is within 3" of a war machine, it is allowed to take a "Look Out Sir!" roll just as if it was within 3" of a unit of five or more models of the same troop type as himself. If the roll is successful, the hit is resolved instead against the nearest friendly war machine.
Relentless
Units entirely composed of models with this rule do not need to pass a LD test in order to march, regardless of the proximity of enemy units.
Resolute
When taking Break tests, models with this rule count as having lost the combat with 1 point fewer than they actually have.
Ancestral Grudge
Dwarfs always have Hatred (Orcs & Goblins, Skaven, Hobgoblins).
Entrenchment
Up to one unit with the troop type war machine can be entrenched for each Master Engineer in the army. An entrenched war machine is treated as being in hard cover when shot at and any charging models suffer a -1 To Hit modifier in close combat. An entrenched war machine can be pivoted to fire, but if it moves in any other way, the entrenchment is lost. If the war machine is destroyed, the entrenchment is considered destroyed as well. A war machine can only be entrenched once.

Profiles:

Model MWSBSSTWIALD
Grimm Burloksson

3

4

5

4

4

2

2

2

9

Infantry (Special Character)

Master of Accuracy rules
Artillery Adjustment:

A war machine can use Grimm’s BS or re-roll one artillery dice. This can be the dice that determines the distance a cannonball bounces or a Flame Cannon’s burst of flame moves.

Increased Range:

The unit’s Dwarf crossbows and Dwarf handguns increase their maximum range by 6".

Superior Volley:

Models in the unit get +1 to Hit.