Orc Warrior

(Entry)
Type: model
EntryId: 531e-34f5-f206-ed68
Hidden: false
Costs: 5 pts

Constraints:

min: 10
Options (2)
Rules (3)
Strength Bonus (1)
Models with this rule gain a S bonus to all their close combat attacks (including Impact Hits and Stomps) equal to the number in the brackets in the first round of each new close combat they are involved in. Note that any attack made with a weapon that gives Strength Bonus only applies to attacks made with the weapon itself. This rule is cumulative with other sources of Strength Bonus.
Mercenaries
Every time a unit with this rule fails a Break test, roll on the Mercenary Loyalty table and apply the results. This rule has no effect on a unit that is joined by the army's General, Paymaster or Merchant Prince.
Orc Animosity
Units with this rule must roll a D6 and consult the Orc Animosity chart at the start of the turn, unless they are already in combat, fleeing, or have less than 5 models.

Profiles:

Model MWSBSSTWIALDType
Orc Warrior

4

3

3

3

4

1

2

1

7

Infantry (Orc)

Animosity Chart
01 (Animosity Chart)

Squabble: The unit can do nothing this turn.

02-05 (Animosity Chart)

Plan's a good 'un: The unit may act normally this turn.

06 (Animosity Chart)

We'll Show 'Em: Pivot the unit on the spot to face the nearest visible enemy unit, and then make a full (non-march) move in a straight line towards it. If there is no visible enemy, the unit must move straight ahead instead. If it is impossible for the unit to pivot to face the closest enemy, it will pivot towards it as far as it can, and will then move as far forward as it can while still keeping the enemy within its forward arc. After the move is complete the unit must declare a charge in the Charge subphase against the closest visible enemy unit, if it is possible to do so. If the unit cannot declare a charge then it may carry on with the rest of its turn normally, as if it had not yet moved this turn.