Disciple of Khaine

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: 9696-f0e0-dc0e-0660
Hidden: false
Costs: 50 pts
Options (5)
Rules (5)
Blood Rites
A Disciple of Khaine know three Blood Rites listed below. Blood Rites are innate bound spells (power level 3). Blood Rites are augment spells that target the Disciple and his unit.

For each unsaved Wound caused by Disciple in close combat, he gains +1 to cast in his next Magic phase, to a maximum of +3.
Hatred (High Elves)
A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of combat. Sometimes a model will only Hate a specific foe. Where this is the case, the type of foe will be expressed in the brackets. In the case an enemy hates a certain faction, they have Hatred against all models from that army book. In addition, they must also re-roll successful rolls to restrain from pursuit against enemies they have Hatred against. If a unit would gain Hatred in a round of close combat after the first for any reason, treat this as the first round of combat for that purpose.
Murderous Prowess
Models with this rule may re-roll all To Wound rolls of 1 when making close combat attacks.
Elven Grace
Models with this special rule have Dodge (6+)
special rule in close combat. However, this cannot be
used against enemies that attack before the model with
Elven Grace.
Khainite
Characters who are Khainites (except models deploying using Hidden) may only join units which are also Khainites, and characters who are not Khainites may not join Khainite units.

Profiles:

Model MWSBSSTWIALDType
Disciple of Khaine

5

5

5

4

3

2

6

2

9

Infantry (Character)

Spell Spell LevelTypeCasting ValueRange
Fist of Khaine

Innate Bound Spell

Augment

3+

The Disciple and his unit may re-roll all failed rolls To Hit and To Wound in close combat until the start of the next friendly Magic phase.

Rend Soul

Innate Bound Spell

Augment

3+

One enemy unit in base contact with the Disciple suffer D6 S 3 hits and suffer -1 to their S until the start of the next friendly Magic phase.

Restore Essence

Innate Bound Spell

Augment

3+

The Disciple and his unit gain Regeneration (5+) until the start of the next friendly Magic phase.