Reign of Chaos

(Entry)
Type: upgrade
EntryId: ace1-d134-796e-58f5
Hidden: false

Constraints:

max(force): 1
Rules (1)
Reign of Chaos
Whenever you roll for the Winds of Magic, total the two scores (in games where you roll 4D6, 6D6 etc, divide the result by 2, 3 etc, rounding up) and immediately resolve the result shown on the table.

Profiles:

Reign of Chaos Table
2

The Winds Recede: All units with Daemonic Instability (friend or foe) must immediately take a Daemonic Instability test on their unmodified LD.

3

Punished by the Gods: Randomly select one character with Daemonic Instability (friend or foe. If there are no characters with Daemonic Instability currently on the board, count this as The Eye of the Storm instead). The selected character must immediately take a LD test, losing 1 Wound (with no saves of any kind allowed) for each point by which the test is failed.

4

Chaotic Ebb: All models with Daemonic Instability (friend or foe) suffer a -1 penalty to their ward saves until you next roll for the Winds of Magic.

5

Storm of Fire: Roll a D6 for each enemy unit, and each unit that contains one or more Daemons of Nurgle, or models with the Mark of Nurgle, on the board. Do not roll for units that are engaged in close combat. On the roll of a 6, place a small round template centred directly over the centre of the unit – this then scatters D6". Any models wholly or partially beneath the template's final position suffer a single S 4 hit with Flaming Attacks and Magical Attacks.

6

Rot, Glorious Rot: Roll a D6 for each enemy unit, and each unit that contains one or more Daemons of Tzeentch, or models with the Mark of Tzeentch, on the board. Do not roll for units engaged in close combat. On the roll of a 6, that unit suffers D6+3 S 3 hits with Ignores Armour saves and Magical Attacks.

7

The Eye of the Storm: Nothing happens, this time…

8

The Dark Prince Thirsts: Roll a D6 for each enemy unit, and each unit that contains one or more Daemons of Khorne, or models with the Mark of Khorne, on the board. Do not roll for units that are engaged in close combat. On the roll of a 6, that unit must take a LD test on 3D6, adding the results together. If the test is passed, nothing happens. Otherwise, for each point by which the unit failed the test, it suffers a Wound, with Ignores Armour saves and Magical Attacks.

9

Khorne's Wrath: Roll a D6 for each enemy unit, and each unit that contains one or more Daemons of Slaanesh, or models with the Mark of Slaanesh, on the board. Do not roll for units that are engaged in close combat. On the roll of a 6, place a small round template centred directly over the centre of the unit. This then scatters 3D6". Resolve damage as you would from a stone thrower shot, with the model under the centre of the template suffering a S 9 hit with Multiple Wounds (D6), and all other models wholly or partially under the template suffering a S 3 hit with Magical Attacks.

10

Chaotic Surge: All models with Daemonic Instability (friend and foe) gain Ward save (6+) until you next roll for the Winds of Magic.

11

Daemonic Possession: Randomly select one enemy Wizard on the board who does not have Daemonic Instability (if there are no eligible enemy Wizards currently on the board, count this as The Eye of the Storm instead). The selected Wizard must pass a LD test or be removed as a casualty with no saves of any kind allowed. If the LD test is failed then before removing the Wizard, place a Herald of Khorne, Tzeentch, Nurgle or Slaanesh (your choice) anywhere within 6" of the slain model that is more than 1" from all units and impassable terrain. If you chose a Herald of Tzeentch, generate its spell immediately. This Herald can act normally in the turn it is created. This model does not have any upgrades or award victory points. If you do not have a spare Herald of Chaos model, or if one cannot be placed on the board according to the aforementioned restrictions, the selected Wizard is removed as a casualty but no Herald is placed.

12

Summoned from Beyond: Place a new unit consisting of 2D6+3 Bloodletters, Pink Horrors, Plaguebearers or Daemonettes (you choose). When placing this unit, it can be placed anywhere on the battlefield at least 1" away from all units, buildings and impassable terrain. It can be placed in any legal formation, so long as the unit's front rank contains at least five models. This unit does not have any upgrades or award victory points. If the summoned unit cannot be placed (because there is not enough room or you do not have enough models), the unit does not enter play at all.