Witch Hunter

(Unit)
Type: model
Category: Heroes
Categories: Heroes
EntryId: f093-b407-f458-2140
Hidden: false
Costs: 45 pts
Options (6)
Primary Weapon:
Secondary Weapon:
Rules (4)
Tools of Judgement
When attacking Wizards, or models with Daemonic, Undead or Vampiric in close combat, a Witch Hunter re-rolls failed rolls To Wound.
Accusation
After deployment, but before the first turn begins, select a single model in your opponent's army to accuse of heresy. This is the Witch Hunter's primary quarry. The Witch Hunter's may re-roll all failed To Hit against his primary quarry. Every hit he inflicts on that models also has Killing Blow, even if they were from a shooting attack. Finally, the Witch Hunter may also choose to shoot at the primary quarry as if he had Sniper.
Grim Resolve
Witch Hunters, and any unit they are in, have Immunity (Fear).
Magic Resistance (2)
A model with Magic Resistance gains a bonus to dispel enemy spells directly targeting it (not including templates that are placed on top of it) as well as a Ward save against damage caused by spells. This bonus is based on the number shown in brackets after Magic Resistance.

If a character with Magic Resistance joins a unit, all models in the unit benefit from the Magic Resistance as long as they are part of the unit. If a model or unit has two sets of Magic Resistance, the two combine to a maximum of Magic Resistance (3), unless specified.

Profiles:

Model MWSBSSTWIALDType
Witch Hunter

4

4

4

4

4

2

4

2

8

Infantry (Character)