| Model | M | WS | BS | S | T | W | I | A | LD | Type |
|---|---|---|---|---|---|---|---|---|---|---|
| Siege Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | 10 | Monster |
| Big Things Chart |
|---|
| 1:
Legbreaker!: The Giant targets a single enemy model in the target unit that is in base contact. The Giant and its victim both roll a D6 and add their S, and for each point by which the Giant beats its victim’s score, it inflicts D3 automatic wounds with Ignores Armour saves. In addition, regardless of the result, any models other than the Giant inflicting the attack in base contact with the victim must pass an I test to get out of the way or suffer an automatic wound. |
| 02-04:
Smash with Pick: The Giant chooses a single target model from the enemy unit that it is in base contact with. The target may attempt to avoid the blow by passing an I test. If the test is failed, the model suffers 2D3 wounds with Ignores Armour saves. If a double is rolled, the Giant cannot attack at all in the following round of the same combat. |
| Man-sized Things Chart |
|---|
| 2:
Smash with Pick: The Giant chooses a single target model from the enemy unit that it is in base contact with. The target may attempt to avoid the blow by passing an I test. If the test is failed, the model suffers 2D3 wounds with Ignores Armour saves. If a double is rolled, the Giant cannot attack at all in the following round of the same combat. |
| 03-04:
Flail and Crush: First test to see if the Giant falls over, with any wounds caused if they do counting towards the combat result. If the Giant remains on its feet, select a target unit in base contact. That unit sustains 2D6 S 6 automatic hits. |
| 05-06:
Ripping Blades: The Giant fights using Random Attacks (2D6) this round. If a double is rolled when determining the number of Attacks, the Giant must immediately test to see if it falls over. Any further damage done in this way counts towards combat resolution. If a double 1 is rolled, no damage is inflicted on the enemy unit. Instead the Giant suffers D3 wounds (no saves) and immediately falls over. Any wounds caused by the fall count towards combat resolution as usual. |
| Big Things Chart (Giant) |
|---|
| 05-06 (Big Things):
'Eadbutt: The Giant head-butts a single enemy model from the target unit, automatically inflicting D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it is dazed and loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks. |
| Man-sized Things Chart (Giant) |
|---|
| 01 (Man-sized Things):
Yell and Bawl: Neither the Giant nor models in contact with it actually fight if they have not already done so this round. The Giant's side automatically wins the combat by 2 points (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs. |