The Monkey King

(Entry)
Type: model
EntryId: f238-2088-a44d-0f91
Hidden: false
Costs: 155 pts

Constraints:

max(roster): 1
Options (1)
Rules (4)
Trickster
The Monkey King may never be the army’s General, and he may only join units of Monkey Warriors. Enemies within charge distance of him count as being subject to the Berserk Rage part of the Frenzy rule, unless they have Immunity (Psychology) (not including Frenzied models).
Dodge (6+)
Models with this rule gain a Ward save against attacks in their front arc (including templates, Stomps and Impact Hits) as indicated in the brackets. This is cumulative with other sources of Dodge. This cannot be used against Magical Attacks that Hit automatically (such as spells or certain special rules), or that have Always Strikes First, nor can it be used if the model is subject to Always Strikes Last. Finally, Dodge cannot be used by mounted models, unless specified.
Strider
Models with Strider will normally have a subset of Strider that is mentioned in the brackets. The rule only applies in terrain of the specified type. Models with Strider treat that piece of terrain as open ground for the purposes of Movement, meaning they ignore any M penalties or Dangerous Terrain tests otherwise caused by it. Note that they still follow the rules for that terrain type in terms of combat.
Martial Arts Fighting Styles
At the start of each round of combat in which a Dragon Monk fights, they must choose one of the Fighting Styles to perform. They may not use the same Fighting Style in two consecutive turns of the same combat engagement.

Profiles:

Model MWSBSSTWIALDType
The Monkey King

5

6

5

4

4

2

6

3

8

Infantry (Special Character)

Martial Arts Fighting Style
Black Tiger

The Dragon Monks gain +1 A.

Fanged Snake

The Dragon Monks gain Killing Blow.

Great Dragon

The Dragon Monks gain +1 S.

Praying Mantis

The Dragon Monks gain Dodge (5+).

White Crane

The Dragon Monks gain Always Strikes First.