Faceless

(Unit)
Type: unit
Category: Heroes
Categories: Heroes
EntryId: c3d2-b64a-ddb4-9b37
Hidden: false
Costs: 50 pts

Constraints:

max(force): 0
Options (5)
Rules (2)
Scouts
Before starting deployment, a unit with Scouts can choose to not deploy at the start of the battle. Scouts are set up after all other non-Scout units from both armies have been deployed, and do not count toward determining who finished deploying their army first. They can be set up either in their controlling player's deployment zone as normal, or anywhere on the battlefield more than 12" away from the enemy. If deployed in this second way, Scouts cannot declare a charge in the first turn if their side goes first.

Note that a character may only join a unit deploying with Scouts if they also have the same rule.

If both players' armies contain Scouts, players should roll off. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off.
Sniper
A model with Sniper can make a special Sniper shot instead of shooting normally (though it can be used in combination with the Multiple Shots rule as normal). A Sniper shot suffers an additional -1 To Hit penalty, in addition to any other modifiers, but can be aimed with great precision. Unless making a Stand and Shoot charge reaction, a model making a Sniper shot can shoot at a different target from the one chosen by their unit. A hit from a Sniper shot is not distributed in the same manner as other shooting attacks. The Sniper can shoot at any model they can see, including characters within a unit. "Look out Sir!" cannot be used. Sniper cannot be used when firing weapons that use a template.

Profiles:

Model MWSBSSTWIALDType
Faceless

4

4

4

4

4

2

4

2

7

Infantry (Character)

Modifiers:

increment max(force) 1
repeat for every 1 Herrimaults in force (recursive)