Truffle Hounds

(Entry)
Type: model
EntryId: abc0-aa2a-0dae-14f7
Hidden: false
Costs: 7 pts

Constraints:

max: 3
Rules (2)
Truffle Madness
A unit with one or more Truffle Hounds must place them in the front rank of the unit along with any command group models and/or characters. They may be attacked separately from any other models in the unit.

The Truffle Hounds may be released in the Charge subphase of the Movement Phase, and do not need to test for Berserk Charge. The Truffle Hounds must then declare a charge as if they had failed their Berserk Rage test. After they have been released, they will automatically form their own unit of Skirmishers. From that point, they will keep having to declare charges as if they had failed their Berserk Rage whenever possible for the rest of the game.

Your opponent will only receive Victory Points for Truffle Hounds if the unit they were bought with is destroyed.
Frenzy
Frenzied troops gain +1 A and Immunity (Psychology).

Berserk Rage
A unit that includes one or more Frenzied models can only choose Hold or Stand & Shoot as a charge reaction.

If, during the Charge sub-phase, a unit that includes one or more Frenzied models could declare a charge, then it must do so unless a LD test is passed. If the LD test is failed, the Frenzied unit must declare a charge against the nearest viable enemy.

A unit that includes one or more Frenzied models cannot choose to restrain pursuit if it beats a foe in close combat. It will either pursue (if the enemy has fled) or overrun (if the enemy was wiped out in combat). Note that if the enemy is wiped out in combat but the Frenzied unit did not charge that turn (or if the combat was the result of a pursuit or overrun charge in the same turn), then the Frenzied unit will reform as normal as it has no other choice of action.

Losing Frenzy
Frenzy can be lost. Models retain their Frenzy for the entire game unless beaten in combat.

Profiles:

Model MWSBSSTWIALDType
Truffle Hound

7

3

3

3

1

3

1

3

War Beast