Moonclaw, Son of Moorslieb

(Entry)
Type: model
EntryId: 098e-96f5-5e0a-f2cc
Hidden: false
Costs: 200 pts

Constraints:

max(roster): 1
Options (4)
Rules (6)
Unholy Zenith
At the beginning of the game, secretly roll a D3 and record the number. In the turn that corresponds to this number, Morrslieb is full. For the entire duration of that turn Moonclaw has a +2 bonus to his casting rolls. Furthermore, to represent his ability to call down a shower of warpstone meteors, he may make D3 shooting attacks resolved as if he were a stone thrower for that turn only (even if he moved or marched during the Movement phase). Any results of a misfire cause a single wound upon Moonclaw that cannot be saved by any means.
Wave of Insanity
Every enemy unit within 12" of Moonclaw must take a Stupidity test at the start of their turn.
Magic Resistance (2)
A model with Magic Resistance gains a bonus to dispel enemy spells directly targeting it (not including templates that are placed on top of it) as well as a Ward save against damage caused by spells. This bonus is based on the number shown in brackets after Magic Resistance.

If a character with Magic Resistance joins a unit, all models in the unit benefit from the Magic Resistance as long as they are part of the unit. If a model or unit has two sets of Magic Resistance, the two combine to a maximum of Magic Resistance (3), unless specified.
Primal Fury
At the beginning of each round of close combat, each engaged unit with Primal Fury must take a LD test. If the test is passed, that unit gains Hatred until the end of the close combat phase. In addition, if the successful roll was a double, they also gain Frenzy until the end of the close combat phase.
Ward Save (5+)
The value of a ward save will always be shown in a model's entry. These work in the same way as armour saves, and may be combined with other Ward saves as normal. The key difference between ward saves and armour saves is that ward saves are never modified by the S of the attack. However, no model may have a Ward save better than 4+ by combining multiple Ward saves regardless of source; single Ward saves with a better value than 4+ are always specified as such.

Sometimes a model has both an armour save and a Ward save. Where this is the case, the model takes its armour save as normal. If the armour save is failed (or modified to the point at which the model cannot pass it) then the model takes its Ward save.
Strider (Forest)
Models with Strider will normally have a subset of Strider that is mentioned in the brackets. The rule only applies in terrain of the specified type. Models with Strider treat that piece of terrain as open ground for the purposes of Movement, meaning they ignore any M penalties or Dangerous Terrain tests otherwise caused by it. Note that they still follow the rules for that terrain type in terms of combat.

Profiles:

Model MWSBSSTWIALDType
Moonclaw

5

3

3

4

4

2

3

3

7

Cavalry (Special Character)