Desert Rider

(Entry)
Type: model
EntryId: ff47-e0f5-fa11-9b75
Hidden: false
Costs: 11 pts

Constraints:

min: 5
Options (5)
Primary Weapon:
Rules (2)
Zealotry
Models with this rule add their combat resolution score to their Unit Strength value when determining if they are Steadfast. In addition, in the first round of combat, they always take their Break tests using 3D6, discarding the highest result.
Quick to Fire
Quick to Fire weapons do not suffer the usual -1 To Hit penalty for moving and shooting. In addition, Quick to Fire weapons can always be used to Stand and Shoot against a charging enemy, even if that enemy would normally be too close for such a charge reaction to be declared.

Furthermore, Quick to Fire weapons may be used once per turn when declaring a charge (unless they are also Move or Fire), immediately after the enemy unit has declared their charge reaction (but before moving any units). If the enemy unit chose to Stand & Shoot or Fire & Flee, both units will fire at the same time. Quick to Fire weapons can be used this way even if the unit starts its charge outside their weapons' maximum range – the shooting is resolved normally assuming the enemy is just within maximum range of the shooting unit's shortest-ranged weapon. If the charge fails, for whatever reason, we assume that the chargers closed to within the weapons' maximum range first. Any shots fired in this manner suffer a -1 To Hit penalty.

Profiles:

Model MWSBSSTWIALDType
Desert Rider

4

3

3

3

3

1

3

1

7

Cavalry