2. Mirage

(Entry)
Type: upgrade
EntryId: a051-0bc4-35f2-7af8
Hidden: false

Constraints:

max: 1

Profiles:

Spell Spell LevelTypeCasting ValueRange
Mirage

2

Hex

10+/13+

24"/48"

Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.