3. Dancing Scimitar

(Entry)
Type: upgrade
EntryId: 52a0-f953-ff65-07e6
Hidden: false

Constraints:

max: 1

Profiles:

Spell Spell LevelTypeCasting ValueRange
Dancing Scimitar

3

Magic Missile

8+/11+

24"/48"

Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.