Abdul Alhazred

(Entry)
Type: model
EntryId: 09c9-789d-9218-d86a
Hidden: false
Costs: 165 pts

Constraints:

max(roster): 1
Options (5)
Rules (4)
Mad Sorceror
Before Abdul attempts to cast any spell besides the Lore's Signature spell, you must first roll a D6 to determine which spell he may cast at this time. The resulting spell is otherwise cast as normal. In addition, Abdul may never be the Army General, nor may any unit he joins use his LD.
Genie Master
Abdul may re-roll failed LD tests when trying to summon Genies.
Zealotry
Models with this rule add their combat resolution score to their Unit Strength value when determining if they are Steadfast. In addition, in the first round of combat, they always take their Break tests using 3D6, discarding the highest result.
Immunity (Psychology)
Models with Immunity ignore the effects of the rule(s) in the brackets. Note that the model only ignores the effects of the rule itself unless the attack is also listed as being non-physical. The physical attack still causes damage as normal.

Immunity can also include Panic, Fear and Terror. If the majority of the models in a unit have the Immunity (Panic, Fear or Terror) rule, the unit ignores the effects of Panic, Fear or Terror and any such tests it would otherwise had to take.

Models that are Immune to all three above effects have Immunity (Psychology). This also includes automatically passing any Psychology tests they might need to take (such as many spell effects or special rules that would otherwise force a unit to take a Psychology test). However, they may never choose Flee! as a charge reaction (except when using Feigned Flight or Fire & Flee, unless they also have Frenzy).

Profiles:

Model MWSBSSTWIALDType
Abdul Alhazred

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3

3

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1

8

Infantry (Special Character)