Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Greatcannon | * | 4 | 4+ | - |
Crew | 5" | 1 | 5 | 6+ |
Unit Abilities |
---|
Crewed Artillery:
A Greatcannon can only move if its CREW are within 1" at the start of the movement phase. If its CREW are within 1" of the cannon in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The Crew are in cover while they are within 1" of their war machine. |
Grapeshot:
Instead of firing a Cannon Ball using the profile in the shooting phase, the Crew can load their war machine with grapeshot; if they do, then select a target that is visible to the Greatcannon. Roll one dice for each model in the target unit that is within 10" of the Greatcannon; for each roll of a 6, that unit suffers a mortal wound. |
Crew Table | Variable1 | Variable2 | Variable3 |
---|---|---|---|
Crew0 | Crew within 1" | Move | Cannon Ball |
Crew1 | 3 models | 4" | 2 |
Crew2 | 2 models | 3" | 2 |
Crew3 | 1 model | 2" | 1 |
Crew4 | No models | 0" | 0 |