Flame Cannon

(Unit)
Type: unit
Category: Artillery
Categories: CREW, DUARDIN, FLAME CANNON, ORDER, WAR MACHINE, Artillery
LinkId: d474-34f6-8e02-dac5
Hidden: false
Costs: 200 pts
Options (2)

Profiles:

Unit MoveWoundsBraverySave
Crew

4"

1

6

5+

War Machine

*

5

-

4+

Unit Abilities
Duardin Artillery

A Duardin Bolt Thrower can only move if its Crew are within 1" at the start of the movement phase. If its Crew are within 1" of the Bolt Thrower in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The Crew are in cover while they are within 1" of their war machine.

Flame Burst

When firing a Flame Burst, pick a unit within range to suffer D3 mortal wounds. After firing a Flame Burst, roll a dice; on a 1, 2 or 3, the flames die out and the unit you shot suffers no further damage, but on a 4+ it is set ablaze and suffers another D3 mortal wounds before the flames are extinguished.

Rune of Burning

A Flame Burst inflicts D6 mortal wounds on the target instead of D3 if the target unit has 20 or more models (it will also inflict an additional D6 mortal wounds instead of D3 if the unit is set ablaze, as described in Flame Burst).

Crew Table Variable1Variable2Variable3
Crew0

Crew within 1"

Move

Flame Burst

Crew1

3 models

4"

24"

Crew2

2 models

3"

18"

Crew3

1 model

2"

12"

Crew4

No models

0"

0"

Used By (1)