Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
War Machine | * | 4 | - | 4+ |
Crew | 4" | 1 | 6 | 5+ |
Unit Abilities |
---|
Penetrating Shot:
If a wound roll for a Runic Bolt is 6+, that shot has a Damage characteristic of D6 and a Rend characteristic of -3. |
Rune of Skewering:
Add 1 to wound rolls for Runic Bolts if the target unit has 20 or more models. |
Duardin Artillery:
A Duardin Bolt Thrower can only move if its Crew are within 1" at the start of the movement phase. If its Crew are within 1" of the Bolt Thrower in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The Crew are in cover while they are within 1" of their war machine. |
Crew Table | Variable1 | Variable2 | Variable3 |
---|---|---|---|
Crew0 | Crew within 1" | Move | Runic Bolts |
Crew1 | 3 models | 4" | 2 |
Crew2 | 2 models | 3" | 2 |
Crew3 | 1 model | 2" | 1 |
Crew4 | No models | 0" | 0 |