Cave Squigs

(Unit)
Type: unit
Category: Battleline
Categories: Battleline
LinkId: 6c43-7786-580d-ad47
Hidden: false
Costs: 60 pts
Options (1)

Profiles:

Unit MoveWoundsBraverySave
Cave Squigs

5"

2

3

6+

Unit Abilities
Go Dat Way!

You can re-roll the dice when determining how far Cave Squigs run or charge if they are within 5" of any Grot Squig Herders from your army when the roll is made.

Squigs Go Wild

Roll a dice each time a Cave Squig flees, before it is removed from the battlefield. On a roll of 4 or more the nearest unit within 6" (friend or foe), suffers 1 mortal wound as the squig goes wild. When determining the closest unit, ignore the Cave Squig’s own unit, and MOONCLAN units, who’ve had lots of practice getting out of the way. Remove the Cave Squig from the battlefield if you rolled a 3 or less, or after it has gone wild

Yer Makin' 'em Angry

You can add 1 to all hit rolls made by a Cave Squig whilst its unit is within 5" of any Grot Squig Herders from your army.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Massive Gob Full of Teeth

Melee

1"

1

5+

3+

-1

D3

Modifiers:

decrement pts 60
1+ selections of 5 Cave Squigs in Cave Squigs
increment pts 60
repeat for every 1 selections of 5 Cave Squigs in Cave Squigs
set hidden true
0 selections of Moonclan Grots in roster (recursive)
Used By (1)