unit
DEATH, TOMB KINGS, WAR MACHINE, SCREAMING SKULL CATAPULT
bbc3-e0e2-f667-01c9
false
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Screaming Skull Catapult | * | 5 | - | 4+ |
| Unit Abilities |
|---|
| Crewed War Machine:
A Screaming Skull Catapult can only move if its CREW are within 1" at the start of the movement phase. If its CREW are within 1" of the catapult in the shooting phase, they can fire the war machine. The war machine cannot make charge moves, does not need to take battleshock tests and is unaffected by any attack or ability that uses Bravery. The CREW are in cover while they are within 1" of their war machine. |
| Arcing Skulls:
This war machine can shoot at targets that are not visible to it. |
| Screaming Ammunition:
A unit that suffers any wounds from Screaming Skulls must subtract 2 from its Bravery characteristic until the end of the turn. |
| Deathless Overseer:
You can fire Screaming Skulls an additional time in your shooting phase if there are any friendly Necrotects within 1" of the war machine. |
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