Tomb Guard

(Entry)
Type: unit
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, TOMB GUARD, Battleline
LinkId: 683f-c2f9-04c4-b260
Hidden: false
Costs: 80 pts
Options (2)
Weapon Choice for Unit:

Profiles:

Unit Abilities
Tomb Shield:

A unit carrying Tomb Shields can create a shield fortress instead of running or charging in its turn. If it does so, add 1 to save rolls for the unit until its next movement phase.

ICON BEARER:

Models in this unit may be Icon Bearers. You can return D3 slain models to this unit in your hero phase if it includes any Icon Bearers.

TOMB CAPTAIN:

The leader of this unit is a Tomb Captain. Add 1 to the Attacks characteristic of the Tomb Captain’s Tomb Blade or Bronze Halberd..

Cursed Weapons:

If the wound roll for an attack made by a model from this unit is 6+, add 1 to the Damage characteristic of their Tomb Blade or Bronze Halberd for that attack.

HORNBLOWER:

Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher.

Modifiers:

decrement pts 100
1+ selections of 5 Tomb Guard in Tomb Guard
increment pts 100
repeat for every 1 selections of 5 Tomb Guard in Tomb Guard
set hidden true
or
and
ancestor is Allies
or
1 selections of Allegiance: *Death* in roster (recursive)
1 selections of Allegiance: Tomb Kings (Compendium) in roster (recursive)
and
ancestor is not Allies
and
0 selections of Allegiance: *Death* in roster (recursive)
0 selections of Allegiance: Tomb Kings (Compendium) in roster (recursive)
Used By (2)