Skeleton Archers

(Entry)
Type: unit
Categories: DEATH, TOMB KINGS, DESERT LEGIONS, SKELETON, SKELETON ARCHERS, Other
LinkId: 628a-4508-69c7-a9bd
Hidden: false
Costs: 100 pts
Options (3)

Profiles:

Unit MoveWoundsBraverySave
Skeleton Archers

4"

1

10

6+

Unit Abilities
MASTER OF ARROWS:

The leader of this unit is a Master of Arrows. Add 1 to hit rolls for a Master of Arrows’ attacks in the shooting phase.

ICON BEARER:

Models in this unit may be Icon Bearers. You can return D6 slain models to this unit in your hero phase if it includes any Icon Bearers.

HORNBLOWER:

Models in this unit may be Hornblowers. A unit that includes any Hornblowers can always move up to 6" when it charges, unless its charge roll is higher. In addition, a unit that includes any Hornblowers can shoot even if they ran in the same turn.

Hail of Ancient Arrows:

Add 1 to the Attacks characteristic of this unit’s Ancient Bows while it has 20 or more models and there are no enemy models within 3" of it..

Modifiers:

decrement pts 100
increment pts 100
repeat for every 1 selections of 10 Skeleton Archers in Skeleton Archers
set hidden true
or
and
ancestor is Allies
or
1 selections of Allegiance: *Death* in roster (recursive)
1 selections of Allegiance: Tomb Kings (Compendium) in roster (recursive)
and
ancestor is not Allies
and
0 selections of Allegiance: *Death* in roster (recursive)
0 selections of Allegiance: Tomb Kings (Compendium) in roster (recursive)
and
1 selections of General in force (recursive)
1 selections of Allegiance: Tomb Kings (Compendium) in force (recursive)
Used By (1)