Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
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Doomfire | Missile | 12-48" | * | 4+ | See Ability | See Ability | See Ability |
Unit Abilities |
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War Machine - Doomfire:
The Hellcannon can only make Doomfire attacks if its crew are within 1" of the war machine in the shooting phase. To make a Doomfire attack, pick an enemy unit within range, even if it is not visible to the Hellcannon, and roll to hit. Add 1 to the hit roll if the Hellcannon did not move in your preceding movement phase and add another 1 if the target unit has 20 or more models. A unit hit by Doomfire suffers D6 mortal wounds. |