The Everwinter's Blessing

(Rule)
Description: The magical ice storms that follow the Beastclaw tribes can usurp the weather patterns of their surroundings with unpredictable and often spectacular results. So accustomed are they to the effects of the approaching Everwinter that the Beastlclaw Raiders remain all but oblivious; to their enemies, its touch can be debilitating and even fatal. Roll a dice at the start of each of your hero phases to determine the effects of Everwinter’s Blessing on the battle: D6 Everwinter’s Blessing Result 1-2) Fortifying Hoarfrost: You can re-roll save rolls of 1 for all friendly BEASTCLAW RAIDER models until the start of your next hero phase. 3-4) Freezing Tailwinds:All friendly BEASTCLAW RAIDERS models can immediately move 3" as if it were the movement phase (they cannot run or retreat as part of this move). 5) Deadly Frostbite: Roll a dice for each enemy unit within 3" of at least one of your BEASTCLAW RAIDERS models. On a 6 that unit suffers D3 mortal wounds. 6) Raging Blizzard: Roll a dice for each enemy unit within 3" of at least one of your BEASTCLAW RAIDERS models. On a 6 that unit suffers D6 mortal wounds.