Cosmic Engine

(Entry)
Type: upgrade
EntryId: 96e4-8ac4-5c30-0c5d
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Unit Abilities
Cosmic Engine

In your shooting phase, you can say that this unit will either harness or reserve the power of its cosmic engine. If you say that it will harness the power, pick 1 of the effects below and generate a power score by rolling 2D6. If you say that it will reserve the power, nothing happens, but you can roll 1 additional dice the next time this unit harnesses the power of its cosmic engine (this is cumulative).

Cosmic Engine Roll
1: Healing Light

2-6: Nothing happens.
7+: Heal D3 wounds allocated to each friendly SERAPHON unit wholly within 6" of this unit.

2: Bolts of Azure Energy

2-8: This unit suffers 1 mortal wound.
9+: Pick 1 enemy unit within 24" of this unit and visible to it, and roll a number of dice equal to the power score. For each 4+, that enemy unit suffers 1 mortal wound.

3: Time Slow

2-10: This unit suffers D3 mortal wounds.
11+: Until the end of the turn, the strike-first effect applies to friendly SERAPHON units wholly within 6" of this unit.

4: Starlight Summons

2-12: This unit suffers 3 mortal wounds.
13+: You can summon 1 SAURUS WARRIORS unit of 10 models or 1 SKINK COHORT unit of 20 models to the battlefield and add it to your army. The sumoned unit must be set up wholly within 6" of this unit and more than 9" from all enemy units.