Vanari Lord Regent

(Unit)
Type: unit
Category: Leader
Categories: ORDER, AELF, LUMINETH REALM-LORDS, VANARI, HERO, WIZARD, LORD REGENT, 9 or less wounds Leader, Leader
EntryId: 539c-9ab7-b5b8-7034
Hidden: false
Costs: 160 pts
Options (9)
Battalions:
Command Traits:
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
Vanari Lord Regent

14"

6

8

3+

Magic Cast/UnbindSpells Known
Wizard

1/1

Greater Power of Hysh

Unit Abilities
Mount

This unit's lightcourser is armed with Horns and Claws.

Purest Aetherquartz

Subtract 1 from hit rolls for attacks that target this model, and add 1 to the casting roll when it attempts to cast Greater Power of Hysh. If this model is part of a Lumineth Realm‐lords army and uses its last aetherquartz reserve, this ability cannot be used by this model for the rest of the battle.

Sunmetal Weapons (Lord Regent)

If the unmodified hit roll for an attack made with a Regent’s Sword is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends (do not make a wound or save roll).

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Greater Power of Hysh

7

18"

If successfully cast, pick up to D3 friendly LUMINETH REALM‐LORDS units with the Sunmetal Weapons ability that are wholly within 18" of the caster and visible to them. Until your next hero phase, the Sunmetal Weapons ability of those units causes mortal wounds to be inflicted on an unmodified hit roll of 5+ instead of 6.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Modifiers:

add category Coalition: LRL
1 Settler's Gain in roster (recursive)
Used By (2)
Order - Lumineth(Catalogue)