Sevireth, Lord of the Seventh Wind

(Unit)
Type: unit
Category: Leader
Categories: ORDER, LUMINETH REALM-LORDS, HURAKAN, HERO, SPIRIT OF THE WIND, SEVIRETH, Leader, Unique, Priority Target
EntryId: 3cf4-41c0-24a9-a6c8
Hidden: false
Costs: 270 pts

Constraints:

max(roster): 1
max: 1
Options (5)
Battalions:

Profiles:

Unit MoveWoundsBraverySave
Sevireth, Lord of the Seventh Wind

24"

10

10

5+

Unit Abilities
Fly

This unit can fly.

Into the Gale

This unit has a ward of 5+.

Living Cyclone

Roll a dice for each enemy unit that is within 3" of this unit after this unit makes a charge move. On a 3+, that unit suffers 1 mortal wound, and subtract 1 from hit rolls for that unit until the end of the next combat phase. The same unit cannot be affected by this ability more than once per phase.

Move Like the Wind

When you make a pile-in move with this unit, it does not have to finish the move no further from the nearest enemy unit than it was at the start of the move. In addition, when you make a pile-in move with this unit, if it made a charge move in the same turn, it can fly and can move an extra 3" when it piles in.

Scour

At the end of the charge phase, you can pick this unit to carry out the Smash To Rubble monstrous rampage (core rules, 21.1) even though it is not a MONSTER.

Searing Desert Winds

After this unit makes a normal move (including if it moves at the end of the shooting phase), pick 1 enemy unit that has any models that this unit passed across and roll a dice. On a 3+, that unit suffers D3 mortal wounds.

Spirit of the Wind

At the end of your shooting phase, this unit can make a normal move or a retreat of 12" (it cannot run). In addition, this unit can retreat and still charge later in the same turn.

Modifiers:

add category Coalition: LRL
1 selections of 43c3-c915-f204-94d6 in roster (recursive)
Used By (1)
Order - Lumineth(Catalogue)