Command Abilities |
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Combat Landing:
You can use this command ability at the end of your movement phase. The unit that receives the command must be a friendly TRANSPORT VESSEL. Any units embarked in that TRANSPORT VESSEL can immediately disembark. A unit that disembarks in this way cannot move in the same turn. |
Disengage:
You can use this command ability in your movement phase. The unit that receives the command must be a friendly SKYVESSEL that has not yet moved in that phase. That unit and any units embarked in it can retreat and still shoot later in the turn. |
Fly High:
You can use this command ability at the end of your movement phase. The unit that receives the command must be a friendly SKYVESSEL more than 3" from all enemy units. Remove that unit from the battlefield and set it up anywhere on the battlefield more than 9" from all enemy units and more than 1" from all terrain features. |
Battle Trait |
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Disembarking:
In your movement phase, if a friendly SKYFARER unit is embarked in a TRANSPORT VESSEL that has not yet moved in that phase, you can say that the SKYFARER unit will disembark. If you do so, set up that SKYFARER unit wholly within 3" of that TRANSPORT VESSEL and more than 3" from all enemy units. A unit that disembarks in this way can still move in the same turn. If a friendly TRANSPORT VESSEL is destroyed, before removing it from play, roll a number of dice equal to the number of models embarked in it. For each roll of 1, 1 embarked model is slain (you choose which models are slain). Then, all units embarked in that TRANSPORT VESSEL must immediately disembark before it is removed from play. When a unit disembarks, if a models cannot be set up wholly within 3" of the TRANSPORT VESSEL in which it is embarked and more than 3" from all enemy units, it is slain. |
Embarking:
During deployment, instead of setting up a SKYFARER unit on the battlefield, you can say that it is embarked in a friendly TRANSPORT VESSEL that is already on the battlefield. If you do so, place that SKYFARER unit to one side. In addition, in the movement phase, if a friendly SKYFARER unit finishes a move wholly within 3" of a friendly TRANSPORT VESSEL and both of those units are more than 3" from all enemy units, you can say that the TRANSPORT VESSEL will embark that SKYFARER unit. If you do so, remove that SKYFARER unit from the battlefield and place it to one side. Each TRANSPORT VESSEL has a limit on the number of models it can embark. A TRANSPORT VESSEL cannot embark a unit if doing so would exceed this limit. While a unit is embarked in a TRANSPORT VESSEL, the following rules apply:
*When a TRANSPORT VESSEL finishes a charge move, the TRANSPORT VESSEL, any units embarked in it, and any units that disembark from it as a result of that charge move (e.g. by using the ‘Assault Boat’ ability) are all treated as 1 unit for the purposes of determining whether an enemy unit is eligible to receive the Unleash Hell command. If a unit then receives the Unleash Hell command, its commanding player can pick any 1 of the units that made the charge move to be the target of all of the shooting attacks. |