Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Gnomad Scouts | 5" | 1 | 6 | 6+ |
Unit Abilities |
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Champion:
1 model in this unit can be a Cloakfoot. Add 1 to the Attacks characteristic of that model's weapons. |
Land Huggers:
During your hero phase, if this unit is wholly on or within a terrain feature, it can adopt the Prone Stance until the start of your next hero phase. While in the Prone Stance, enemy units may not pick this unit as the target for an attack with a missile weapon; this unit may not move or attack with its missile weapons; and this unit fights at the start of the combat phase (this unit cannot fight again in that phase unless an ability or spells allows it to fight more than once). |
Veilded Cloaks:
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is making a veiled advance as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 6" from enemy units and wholly on or within a terrain feature. At the start of the fourth battle round, any models that are still in reserve are slain. |
Skilled Foragers:
This unit may ignore any or all modifiers from the "It's been a long day…" trait. |