Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Wildercorps Hunters | 5" | 1 | 5 | 5+ |
Unit Abilities |
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Arbalester:
1 in every 11 models in this unit must be an Arbalester. That model is armed with a Hunting Arbalest instead of a Hunting Crossbow. |
Trailhounds:
4 in every 11 models in this unit must be a Trailhound. Each ofthose models is armed with a Ferocious Bite instead of any other weapons. |
Expert Trackers:
After deployment but before the first battle round begins, this unit can make a normal move (it cannot run). |
Hidden and Dangerous:
This unit is not visible to enemy units while it is in cover or while it is more than 12" away from them. In addition, improve the Rend characteristic of this unit’s missile weapons by 1 while all of the models in this unit are within 1"of a terrain feature. |
Wildercorps Warden:
1 in every 11 models in this unit must be a Wildercorps Warden. That model is armed with a Ferocious Bite in addition to its other weapons. Wildercorps Wardens can issue commands to their own unit. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Hunting Crossbow | Missile | 18" | 2 | 4+ | 4+ | -1 | 1 |
Hunting Arbalest | Missile | 18" | 2 | 3+ | 3+ | -2 | D3 |
Hunting Weapons | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
Ferocious Bite | Melee | 1" | 3 | 4+ | 3+ | -1 | 1 |