Wildercorps Hunters

(Unit)
Type: unit
Category: Other
Categories: ORDER, CITIES OF SIGMAR, HUMAN, HUMAN, FREEGUILD, FREEGUILD, WILDERCORPS HUNTERS, Other, Infantry
EntryId: b359-e73e-a9a1-f346
Hidden: false
Options (3)

Profiles:

Unit MoveWoundsBraverySave
Wildercorps Hunters

5"

1

5

5+

Unit Abilities
Arbalester:

1 in every 11 models in this unit must be an Arbalester. That model is armed with a Hunting Arbalest instead of a Hunting Crossbow.

Trailhounds:

4 in every 11 models in this unit must be a Trailhound. Each ofthose models is armed with a Ferocious Bite instead of any other weapons.

Expert Trackers:

After deployment but before the first battle round begins, this unit can make a normal move (it cannot run).

Hidden and Dangerous:

This unit is not visible to enemy units while it is in cover or while it is more than 12" away from them. In addition, improve the Rend characteristic of this unit’s missile weapons by 1 while all of the models in this unit are within 1"of a terrain feature.

Wildercorps Warden:

1 in every 11 models in this unit must be a Wildercorps Warden. That model is armed with a Ferocious Bite in addition to its other weapons. Wildercorps Wardens can issue commands to their own unit.

Weapon TypeRangeAttacksTo HitTo WoundRendDamage
Hunting Crossbow

Missile

18"

2

4+

4+

-1

1

Hunting Arbalest

Missile

18"

2

3+

3+

-2

D3

Hunting Weapons

Melee

1"

2

4+

4+

-

1

Ferocious Bite

Melee

1"

3

4+

3+

-1

1

Modifiers:

set-primary category Battleline
1+ selections of Freeguild Steelhelms in roster (recursive)
Used By (1)