Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Freeguild Handgunners | 5" | 1 | 5 | 6+ |
Unit Abilities |
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Marksman:
1 model in this unit can be a Marksman. A Marksman may replace their Freeguild Handgun with one of the following weapon options: Long Rifle; or Repeater Handgun. In addition, add 2 to hit rolls for attacks made with that model’s Freeguild Handgun. |
Steady Aim:
Add 1 to hit rolls for attacks made by this unit if it has 10 or more models, there are no enemy models within 3" of this unit, and this unit has not made a move in the same turn. |
Crack Shot:
Enemy HEROES do not benefit from the Look Out, Sir! rule for attacks made with a Long Rifle. |
Stand and Shoot:
If an enemy unit finishes a charge move within 3" of this unit, this unit can receive the Unleash Hell command without the command being issued and without a command point being spent. |