Beast-smasher Mega-Gargant

(Unit)
Type: unit
Category: Leader
Categories: Leader, DESTRUCTION, SONS OF BEHEMAT, MEGA-GARGANT, HERO, MONSTER, BEAST-SMASHER, Behemoth, Battleline
EntryId: b18c-7b19-81ae-3030
Hidden: false
Costs: 500 pts
Options (10)
Command Traits:
Command Traits: Big Personalities:
Command Traits: Breaker Tribe:
Command Traits: Smasher Tribe:
Command Traits: Stomper Tribe:
Command Traits: Taker Tribe:
Incarnate Bonding:
Spell Lores:
Universal Spell Lore:

Profiles:

Unit MoveWoundsBraverySave
Beast-smasher Mega-Gargant

*

35

8

4+

Unit Abilities
Almighty Stomp

Add 1 to hit rolls for attacks made with this unit's Almighty Stomp that target an enemy unit with a Wounds characteristic of 3 or less.

Beast-breaking Strike

When this unit fights, if it is within 3" of an enemy MONSTER, you can say that it will unleash a Beast-breaking strike. If you do so, until the end of the phase, the Attacks characteristic of this unit's Menhir Club is 1 and cannot be modified, the Damage characteristic is 5D6, and all attacks made with its Menhir Club must target an enemy MONSTER.

Behemoth Brawler

At the end of the charge phase, if this unit is within 3" of any enemy MONSTERS, you can carry out 2 monstrous rampages with this unit instead of 1. If you do so, each monstrous rampage carried out with this unit must be different and each must target an enemy MONSTER.

Crushing Charge

After this unit makes a charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that unit suffers D3 mortal wounds if it is a MONSTER or D6 mortal wounds if it is not a MONSTER.

Death Grip

When determining the damage inflicted by an attack made with this unit's Death Grip that targets an enemy MONSTER, you can roll 2 dice instead of 1 and pick either result.

Longshanks

When this unit makes a normal move, runs or retreat, it can pass across other models that are not MONSTERS and parts of terrain features that are less than 4" tall in the same manner as a unit that can fly.

Son of Behemat

If the effect of a spell or ability would slay this model without any wounds or mortal wounds being caused by the spell or ability, this model suffers D6 mortal wounds instead of being slain.

Terror

Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Timberrrrr!

If this model is slain, before removing the model from the battlefield, the players must roll off. The winner picks a point on the battlefield 5" from the slain model. Each unit within 3" of that point that is not a MEGA-GARGANT suffers D3 mortal wounds. The slain model is then removed from the battlefield.

Used By (1)