King Brodd

(Unit)
Type: unit
Category: Leader
Categories: KING BRODD, DESTRUCTION, MEGA-GARGANT, HERO, MONSTER, PRIEST, SONS OF BEHEMAT, Leader, Behemoth, Battleline
EntryId: 767d-622f-11f1-cff7
Hidden: false
Costs: 550 pts

Constraints:

max(roster): 1
Options (9)
Incarnate Bonding:

Profiles:

Unit MoveWoundsBraverySave
King Brodd

*

40

9

4+

Unit Abilities
Almighty Stomp

Add 1 to hit rolls for attacks made with this unit's Almighty Stomp that target an enemy unit with a Wounds characteristic of 3 or less.

Creepers

In each charge phase, the first time an enemy MONSTER within 3" of this unit is picked to carry out a monstrous rampage, roll a dice. If the roll is equal to or greater than the Creepers value shown on this unit's damage table, that MONSTER cannot carry out a monstrous rampage in that phase.

Crushing Charge

After this unit makes a charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that unit suffers D3 mortal wounds if it is a MONSTER or D6 mortal wounds if it is not a MONSTER.

Death Grip

When determining the damage inflicted by an attack made with this unit's Death Grip that targets an enemy MONSTER, you can roll 2 dice instead of 1 and pick either result.

Longshanks

When this unit makes a normal move, runs or retreat, it can pass across other models that are not MONSTERS and parts of terrain features that are less than 4" tall in the same manner as a unit that can fly.

Son of Behemat

If the effect of a spell or ability would slay this model without any wounds or mortal wounds being caused by the spell or ability, this model suffers D6 mortal wounds instead of being slain.

Terror

Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Timberrrrr!

If this model is slain, before removing the model from the battlefield, the players must roll off. The winner picks a point on the battlefield 5" from the slain model. Each unit within 3" of that point that is not a MEGA-GARGANT suffers D3 mortal wounds. The slain model is then removed from the battlefield.

Warmaster

If this unit is included in a Sons of Behemat army it is treated as a general even it is not the model picked to be the army's general.

Prayer Answer ValueRange
Power of Behemat

3

-

Add 1 to the chanting roll if an enemy MONSTER has been slain by this in this battle. If answered, pick 1 of the effects below. The same effect cannot be picked more than once per battle.

Shatter the Mountains: Add 2" to the Move characteristic of friendly SONS OF BEHEMAT units until the end of the turn.

Might of the Earth: You can heal up to D3 wounds allocated to each friendly SONS OF BEHEMAT unit.

Pummel All to Dust: Improve the Rend characteristic of the following melee weapons used by friendly SONS OF BEHEMAT units by 1 until the end of the turn: Obelisk of Tor Crania, Menhir Club, Shipwrecka Warclub, Titanic Boulderclub, Fortcrusha Flail and Massive Club.

Used By (1)