Battle Trait |
---|
Mightier Makes Rightier:
Each MEGA-GARGANT has a Mightier Makes Rightier value listed on its damage table on its warscroll. For purposes of contesting objectives, each MEGA-GARGANT model in a Sons of Behemat army counts as a number of models equal to its Mightier Makes Rightier value, while each MANCRUSHER GARGANT model counts as 10 models. |
Monstrous Rampage |
---|
Beast Grapple:
Pick 1 enemy Monster that is not part of a unit consisting of 2 or more models, that is within 3" of this unit and roll a dice. On a 3+, until the end of the following combat phase, the strike-last effect applies to both that Monster and the unit carrying out this monstrous rampage. |
Colossal Slam:
Pick 1 enemy MONSTER that is not part of a unit consisting of 2 or more models and that is within 1/2" of this unit. Roll a dice. On a 3+, you can remove that MONSTER from the battlefield and set it up again anywhere wholly on open ground within 1/2" of this unit. That MONSTER suffers D3 mortal wounds. In addition, subtract 1 from hit rolls for attacks made by the unit carrying out this monstrous rampage until the end of the following combat phase. |
Earth-shaking Roar:
Pick 1 enemy unit with a Wounds characteristic of 1 or 2 within 3" of this unit and roll 2D6. If the roll is higher than that unit's Bravery characteristic, for each point by which the roll exceeds the unit's Bravery characteristic, 1 model in that unit flees. That unit's commanding player decides which models flee. The effect of this monstrous rampage is not considered to be a battleshock test. |