Allegiance: Sons of Behemat

(Entry)
Type: upgrade
EntryId: 5d7b-094f-3817-a5a3
Hidden: false
Options (2)

Profiles:

Battle Trait
Mightier Makes Rightier

Each MEGA-GARGANT has a Mightier Makes Rightier value listed on its damage table on its warscroll. For purposes of contesting objectives, each MEGA-GARGANT model in a Sons of Behemat army counts as a number of models equal to its Mightier Makes Rightier value, while each MANCRUSHER GARGANT model counts as 10 models.

Monstrous Rampage
Beast Grapple

Pick 1 enemy Monster that is not part of a unit consisting of 2 or more models, that is within 3" of this unit and roll a dice. On a 3+, until the end of the following combat phase, the strike-last effect applies to both that Monster and the unit carrying out this monstrous rampage.

Colossal Slam

Pick 1 enemy MONSTER that is not part of a unit consisting of 2 or more models and that is within 1/2" of this unit. Roll a dice. On a 3+, you can remove that MONSTER from the battlefield and set it up again anywhere wholly on open ground within 1/2" of this unit. That MONSTER suffers D3 mortal wounds. In addition, subtract 1 from hit rolls for attacks made by the unit carrying out this monstrous rampage until the end of the following combat phase.

Earth-shaking Roar

Pick 1 enemy unit with a Wounds characteristic of 1 or 2 within 3" of this unit and roll 2D6. If the roll is higher than that unit's Bravery characteristic, for each point by which the roll exceeds the unit's Bravery characteristic, 1 model in that unit flees. That unit's commanding player decides which models flee. The effect of this monstrous rampage is not considered to be a battleshock test.